#ifndef GAME_H
#define GAME_H
#include <wx/wx.h>
#include <wx/glcanvas.h>
#include "image.h"
#include <cmath>

class Game : public wxGLCanvas {
public:
	Game(wxFrame *parent, int *args);
	void OnUpdate(wxIdleEvent& event);
	void OnPaint(wxPaintEvent& event);
	void Empty(wxEraseEvent& event);
	void OnKeyDown(wxKeyEvent& event);
	void OnKeyUp(wxKeyEvent& event);
	DECLARE_EVENT_TABLE()
private:
	float x;
	float y;
	wxStopWatch stopWatch;
	Image *test;
	bool Keys[192];
};

#endif
